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CocosSharp – All About Positioning
Posted on Sunday September 06, 2020

CocosSharp – All About Positioning. This post is part of my series. to catch up. This series was inspired by the things I learned developing a new game for and called. CCNode’s Position property is of type CCPoint CCPoint is a simple struct with x and y properties each of type float. , your game’s dimensions […]

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FreeCoTaskMem(dataPtrArray[i]); } Marshal
Posted on Sunday September 06, 2020

Search:. Games. Unity scripting environment runs C# Mono container which supports native C/C++ plugins with. This allows easy integration of native library functions to both pass and receive data between Unity managed C# and native platform code. extern “C” { #define PLUGINEX(rtype) UNITY_INTERFACE_EXPORT rtype UNITY_INTERFACE_API PLUGINEX(int) ReturnInt() { return 0xBABE; } PLUGINEX(void) AcceptArray1(char *arr, int […]

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Wilbert Arnott
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[email protected] PHONE
Posted on Friday September 11, 2020

CONTACT. CONTACT. CONTACT. GET IN TOUCH. We want to hear from you. So please, don’t be afraid to tell us about your project , goals, timeline, and budget. We are... Read more >

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