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CocosSharp – All About Positioning
Posted on Sunday September 06, 2020

CocosSharp – All About Positioning. This post is part of my series. to catch up. This series was inspired by the things I learned developing a new game for and called. CCNode’s Position property is of type CCPoint CCPoint is a simple struct with x and y properties each of type float. , your game’s dimensions […]

The post CocosSharp – All About Positioning appeared first on K8 Asia.

FreeCoTaskMem(dataPtrArray[i]); } Marshal
Posted on Sunday September 06, 2020

Search:. Games. Unity scripting environment runs C# Mono container which supports native C/C++ plugins with. This allows easy integration of native library functions to both pass and receive data between Unity managed C# and native platform code. extern “C” { #define PLUGINEX(rtype) UNITY_INTERFACE_EXPORT rtype UNITY_INTERFACE_API PLUGINEX(int) ReturnInt() { return 0xBABE; } PLUGINEX(void) AcceptArray1(char *arr, int […]

The post FreeCoTaskMem(dataPtrArray[i]); } Marshal appeared first on K8 Asia.

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GroverDona
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Gudrun Marcell
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https://www.avcray.com/products/moisture-analyzer/dew-point-process-analyzers/

NVMe SSD drives : NVMe SSD drives in a storage array
Posted on Tuesday September 08, 2020

NVMe. NetApp & Next Generation Storage Technologies. April 17, 2018 2 Comments There are some exciting technology developments taking place in the storage industry, some behind closed doors but some... Read more >

The post NVMe SSD drives : NVMe SSD drives in a storage array appeared first on M88cvf.

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