Search Category Archives: News.
Catchup v.0.8.1 now available in the Apple App Store
August 7, 2014 The day is finally here, and my latest game, Catchup has been released for iOS.
The game is a two-player abstract strategy game, with asynchronous multiplayer via Game Center.
Here is the app store description: Catchup is a simple game of surprising turnarounds.
Can you have the largest group at the end of the game.
Connect your hexes to master this beautiful abstract strategy game.
Features: – an interactive tutorial to teach you how to play – a challenging AI opponent whose difficulty changes as you play – online turn-based multiplayer via Game Center – two-player pass-and-play on the same device – beautiful and haunting music by Tori Kamal – minimalist graphics with customizable colors – GameCenter Leaderboards & Achievements – simple and easy to learn rules and gamplay – difficult to master strategy Here are all the rules: 1.
One player plays all the hexes of one color and the other player plays all the hexes of the other color.
The first player begins by claiming 1 empty hex for their color.
Starting with the second player, each player must claim 1 or 2 hexes on their turn.
If the largest group of hexes at the end of a turn is larger than the largest group of hexes at the beginning of that turn (regardless of color), the next player may claim up to 3 hexes on their turn.
(This does not apply after the first player claims a single hex in step 1 above.) 4.
The game ends when the board is full.
The player with the largest group wins.
If the players’ largest groups are the same size, compare their second-largest groups, and so on, until you come to a pair which aren’t the same size.
Whoever owns the larger of the two wins.
Catchup is an original Board Game designed by Nick Bentley
For posterity, here’s the “What’s new in this version” text for the last few versions (because I’ve been submitting all these versions to Apple for approval, these are actually visible in the app store if you dig): What’s new in Version 0.8.1: – Spanish, Simplified Chinese, and French localization – Added a link to the game rules from the game menu – Lots of bugs fixed in prep for launch.
What’s new in Version 0.7: – Fixed crippling bug starting Game Center async games.
– Localized Rules text.
– A few other minor formatting and bug fixes.
– …more hexagons.
Catchup, , .
News ActionChess 1.7 Release Notes
March 12, .
2013 ActionChess 1.7 has been submitted to the app store
It’s a very minor release, and here are the notes: * fixed leaderboard submission for Highest Level Reached * new app icon courtesy of John Grider (http://brokencrow.com/) * updated default graphics and one or two other minor changes I hope you like the new icon, I really dig it.
News Promo Codes for Oppo-Citrus
February 5, 2013 I have some promo codes for my latest game, .
Oppo-Citrus that I’d like to give away to anyone who reads this
Just leave a comment on this post, (and maybe double check to make sure your email is correct), and I’ll email you a promo code.
If you’d rather not comment, that’s fine too, just send an email to promocodes [at] abstractpuzzle dot com, and I’ll reply with a code as soon as I get it.
UPDATE: promo codes are gone.
Oppo-Citrus My latest game
November 26, 2012 Hey, in case you haven’t already seen it, my latest game, Oppo-Citrus is now available.
It’s got procedurally generated puzzles that are unique every time you play, with 11 different game modes (levels) of varying difficulty and gameplay.
Each level has it’s own GameCenter leaderboard, and there are some achievements in there as well (more coming soon).
It’s a take-your-time-style puzzle game, where you can think about what move you want to make as long as you want.
I’ve been told it’s an unforgiving game.
It can be really hard.
Some game modes rely more on luck, but there are definitely ways to optimize your strategy.
The game also keeps track of a lot of statistics for each level.
Please consider giving it a shot, especially if you like my first game, ActionChess.
Thanks for playing.
Oppo-Citrus ActionChess 1.5 Release Notes
November 12, 2012 I’m in the middle of the process of submitting ActionChess 1.5 to apple.
There is a ridiculously long list of things this build adds from the last one, which was… oh back in October of 2010.
That’s over two years ago, and that means I’m a slacker.
Anyway, that list includes: * GameCenter achievements and leaderboards for all game modes.
* Retina graphics for normal iPhones (iPhone 5 support in the next version… probably).
* New “tap-based” input method.
(The old drag-based method still works also.) * New AbstractPuzzle/ActionChess news feed
* New help button on the home screen
* New “wiggle” animations when pieces get near the top of the screen.
There are probably about 500 other minor changes.
Unfortunately, that list doesn’t include fixing the one or two UI bugs I know about (that annoying flashing that happens *sometimes when the level changes is still there, I’ve seen it).
Here’s a list of things I want to tackle for the next version: * release the more or less completed static-Puzzle mode * modernize the interface to support iPhone 5, and possibly (hopefully) the iPad * fix those bugs I mention, and quite possibly give the graphics an overhaul Thanks for playing.
News, ActionChess News Item#1.
November 8, 2012 Yes, an upcoming version of ActionChess will have news items.
(You may be holding it in your hands right now!) If so, how sweet that you read this far.
Thanks for playing, and if you haven’t already, please subscribe to the mailing list.
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